Quick Reference
Void Survivors* is a web-based free-to-play cooperative swarm-defense massively-multiplayer game, where hundreds of players group together to survive for as long as possible against increasingly difficult waves of nightmare invaders.
Void Survivors reimagines the mega-popular single-player โsurvivorsโ genre into a massively-multiplayer format with cooperative mechanics and with deep Twitch integrations for streamers to play with their live audience.
The game is currently in pre-production and solely being developed by Universe Builders, who are currently seeking funding to be able to complete a multiplayer prototype.
๐ช Hook
Play a fast paced swarm-defense bullet-heaven game in a group with hundreds of other people!
Invite your friends and invite your community to play with you using one simple QR code or link!
๐ How it is familiar
- Familiar popular genres (swarm-defense, bullet-heaven).
- Familiar art style (voxel-based).
๐ How it differs:
Void survivorsโ gameplay will be familiar to a lot of gamers as it is similar to many other popular titles (Vampire Survivors) with one major twist, itโs a highly cooperative and massively-multiplayer! It is uniquely positioned in that no existing title in the Survivors-Like genre is massively multiplayer.
See Design Direction for more info.
๐ Genres
Main Genre: MMO.
Sub Genres: Action RPG, Roguelite, Survivors-Like(Bullet-Heaven, Swarm-Defense).
See Design Direction for more info.
๐จ Art Style
2.5D, Voxels, fixed camera, isometric, fantasy, whimsical.
See Art Direction for more info.
๐ ๏ธ Mechanics
๐ก๏ธ Auto Attacks
๐ฅ Character classes with unique compositional skills
๐ Combining abilities
โ ๏ธ Telegraphed abilities and attacks
๐ช Rapid Progression and ability unlocks
See Design Direction for more info.
๐น๏ธ Player Motivations
๐ค ย Cooperation
๐ ย Competition
๐ฅ ย Destruction
๐ช ย Progression
๐ ย Discovery
See Design Direction for more info.
๐ญ Player Fantasies
- I want to play with large groups of players (100+).
- I want to feel impactful role within a group.
- I want to play with my friends.
- I want to play with my communities (gaming, social, work, โฆ).
- I want to play with popular streamers.
See Design Direction for more info.
โ Session Length
5-15 minutes.
See Design Direction for more info.
๐ Story
- Climate catastrophe rendered the world to an inert barren void.
- Survivors band together to grow life in the void and provide sanctuary.
- Void creatures of myth and legend seek to destroy all life and remove all sanctuaries.
- The story will be delivered through level design opposed to direct means.
- The game will allow for emergent storytelling to be created and shared within communities.
- Pictorial/image based story delivery for accessibility.
See Design Direction for more info.
๐ฏ Target Market
The following personaโs are the focus for marketing efforts.
๐คณ Persona: Streamer
The streamer is a Twitch streamer who is playing social multiplayer games, who is engaging with their audience through their feedback, their reaction to events in the stream, and ideally have experimented with playing games with their audience.
๐ค Persona: Social Gamer
The social gamer is someone who is looking to socialize, interact, and fit in with a community. They want to feel integrated within community and are looking to cooperate and compete within it.
๐ Persona: Community Organizer
The community organizer is someone who is always looking for games they can play with their friends, family, or community.
๐ Persona: Transit Player
The transit player is someone who doesnโt have much time to play. They have a personal mobile device or a work PC in which they can play on.
See Marketing and Release Plan for more info.
๐ช Marketing Strategy
The following user acquisition strategies will be deployed:
- Engage existing Discord gaming communities.
- Engage players that enjoy Survivors-like genre.
- Sponsor game streamers to play with their communities.
- Distribution by platforms with existing player bases.
The following user retention strategies will be deployed:
- Foster a Discord gaming community and email list around the game.
See Marketing and Release Plan for more info.
๐ Market Research
Genres:
MMO: ~$500 million - undersupplied.
Action RPG: ~$2.5 billion - somewhat undersupplied.
Survivors-Like: ~$1 billion - undersupplied.
Competitors (same sub-genreโs):
Vampire Survivors: ~$16 million USD revenue - ~16K daily active players.
Brotato: ~$4 million USD revenue - ~19K daily active players.
Soulstone Survivors: ~$2.5 million USD revenue - ~1K daily active players.
Void Survivors is positioned in a market which is undersupplied, has a massive market size, and huge player demand. Void survivors will be uniquely positioned by being the only massively-multiplayer game in itโs sub-genres.
See Market Research for more info.
๐งฎ Technology
๐พ In-house built game engine for the web.
๐ Web (WebRTC, WebGPU, WebGL).
โ๏ธ Cloud providers (AWS, GCloud).
๐ฉ C, WebAssembly, Typescript.
See Technical Direction for more info.
๐บ Target Platforms
๐ป MacOSX via Steam, Safari, Chrome, and Firefox.
๐ป Linux via Steam, Chrome, and Firefox.
๐ป Windows via Steam, Chrome, Edge, and Firefox.
๐ฑ iPhone via Safari, and Chrome.
๐ฑ Android via Chrome, Android Browser, and Firefox.
See Technical Direction for more info.
๐บ Secondary Platforms (Stretch Goals)
๐บ Smart TVโs running Android.
๐ป Native applications for MacOSX, Linux, Windows, iPhone, and Android native via bundling the application with Electron.
๐ฆ Target Distributors
๐ https://universe.builders
๐ https://void.survivors* <- TBD when title is locked in.
๐ https://kongregate.com
๐ https://armorgames.com
๐ https://newgrounds.com
๐ https://itch.io
๐ฅ๏ธ Steam.
See Marketing and Release Plan for more info.
๐ฆ Secondary Distributors (Stretch Goals)
๐ฅ๏ธ Windows Store via Games Pass.
๐ฑ App Store, Google Play.
๐บ Controls
โจ๏ธ ย WASD or Arrows.
๐ฎ ย Joystick or D-pad.
๐ฑ ย Touch-to-move or hold-to-move one finger controls.
See Accessibility Plan for more info.
๐ Accessibility Considerations
- Low socio-economic.
- Vision impairment.
- Movement impairment.
- Cognitive impairments and ADHD.
- Range of skill levels.
- Range of gameplay motivations (eg non-combat).
- Poor networking environments.
See Accessibility Plan for more info.
๐ต Monetization
๐ Class unlocks.
๐ค Character customization.
๐ป Team boosts with personal recognition.
โ
No loot boxes or other gambling mechanics.
โ
No pay-to-win or pay-to-earn mechanics.
โ
No cryptocurrency or NFTs.
โ
No data harvesting or selling of user data.
See Monetization Plan for more info.
๐ Tags
Swarm Defense, Bullet Heaven, MMO, Multiplayer, Cooperative, Touch screen support, Full controller support, In-App Purchases, Achievements.
๐ Gameplay Inspirations
Bullet Heaven
- Vampire Survivors (https://www.youtube.com/watch?v=6HXNxWbRgsg)
- Soulstone Survivors (https://www.youtube.com/watch?v=DzzP5qbYrrQ)
- Real of the Mad God (https://www.youtube.com/watch?v=WqyVr1zP2X8)
Swarm Defense
- Age of Darkness (https://www.youtube.com/watch?v=19vbwbLArUE)
- They are Billions (https://www.youtube.com/watch?v=QX1rPWPN4DI)
MMO
- World of Warcraft - Raids (https://youtu.be/UwVNpHaFhUI?t=2470)
Table of contents
- ๐ช Team
- ๐ฑ Gameplay Video
- ๐น๏ธ Prototype
- ๐ญ Design Direction
- ๐จ Art Direction
- ๐ Narrative Direction
- ๐งฎ Technical Direction
- ๐ Development Plan
- ๐ฆ Finance Plan
- ๐ซ Marketing Plan
- ๐ Release Plan
- ๐ Market Research
- ๐ต Monetization Plan
- โฟ Accessibility Plan
- ๐ซ Diversity, Equity, and Inclusion Plan